I sort of waffle on my opinion of games that are free from time to time. I could probably talk for hours about how Free-to-play business models are destroying credibility with the player base but in the case of tonight’s game, Rogue Legacy, I got it for free because I paid money for it. So we can happily ignore that moral conundrum and two hours of my boring bullshit.
This week I finally wrapped up the newest fantasy RPG title from Bioware, Dragon Age Inquisition. The game boasts over 100+ hours of content, and it’s not an exaggeration. But having now played it, do I think it was worth putting in all that time?
Last week saw the launch of the much-anticipated re-release of the Nintendo 64 classic, Majora’s Mask, for the Nintendo 3DS. I’ve been waiting for this title since the release of Ocarina of Time 3D back in June of 2011. I spent the week re-exploring the land of Termina from top to bottom, and it’s easy to remember why I loved this game so much the first time.
When the Lord of the Rings themed Shadow of Mordor was announced, I really didn’t give it much thought. Besides the general poor performance of movies turned to games, there was also the simple fact that I’m just not really into Lord of the Rings. Don’t get me wrong, I enjoy a good fantasy story, but Tolkien’s books and later movies just weren’t my thing. Now credit where credit is due, without his books the fantasy genre would likely have stayed on the fringe of popular culture instead of one of it’s strongest pillars. However, that fact doesn’t make me enjoy the lore anymore than I have. Continue reading Middle Earth: Shadow of Mordor Review→
When Ubisoft starting putting out one Assassin’s Creed game per year, a lot of the community saw it as a cash grab as they copy pasted the previous games with new missions. My love of the series hasn’t made me blind to this, but as I thoroughly enjoy playing each years new installment I tend to forgive it. This year however when Ubisoft released two titles, even I had to pause a moment to wonder if they weren’t overdoing it. A quick glance at how they handled it though makes a little bit of sense. Assassin’s Creed Unity was designed with the new generation of consoles in mind. They didn’t want to reduce graphical quality to make it available for the previous generation. However the previous generation is still by far the largest market for home consoles. It doesn’t make smart financial sense to cut yourself off from the largest market. So instead we get Assassin’s Creed Unity, the HD next-gen only trip through the French Revolution, and Assassin’s Creed Rogue, the last-gen only that ties up the Kenway trilogy. Continue reading Assassin’s Creed Rogue Review→
Ubisofts latest yearly installment of the Assassin’s Creed series came out about two weeks ago, and I finally managed to complete it from top to bottom. 60+ hours and 1000/1000 achievements later, I’ve got a pretty good grasp on the game, so let’s start with some of the good stuff. Continue reading Assassin’s Creed Unity Review→
A few weeks back the Zelda themed Dynasty Warriors game from Koei was released in the US. The game had released a month prior in Japan, and a week earlier in Europe and Australia. It isn’t the first time Nintendo released a title to Japan early, in fact 20 years ago that was the norm. Today however it seems odd as most games see a simultaneous worldwide launch. What’s more, Europe doesn’t usually get a title before the US. Continue reading Hyrule Warriors Review→
Destiny is Bungie’s first game release since their split from Microsoft during which they handed the reigns of Halo over to 343 Studios. It has been hyped for over a year to the point where at least two co-workers from my team took launch week off. It released earlier this month on September 9th, and after playing it for a few weeks I feel I’ve gotten an idea for the kind of game it is. Continue reading Destiny Review→