Some of my earliest memories gaming were sitting cross-legged on the floor with a Nintendo controller in hand as I played through the original Super Mario Bros game. Even from a young age I remember thinking of things I wanted to see in the level designs, or things I thought that could be better. I followed Mario through several more games, consoles, and eventually into 3D, but the interaction was always one sided: Nintendo would create the levels, and I would play them.
Nintendo’s latest title for the Wii U, Super Mario Maker, attempts to break away from this and give players the keys to create their own levels. I’ve spent quite a bit of time with the game over the last week and a half, and here are some of my impressions.
I hadn’t heard of “Oceanhorn: Monster of the Uncharted Seas” until it was released from Steam several weeks ago and Ken suggested I play it. The game was initially released to iOS in November of 2013, but was recently released to Steam on March 17th, 2015. Now that I’ve given it a good look, here’s what I thought. Continue reading Oceanhorn Review→
So we’ve been shy on updates lately, and that’s really my fault. You should never tempt working people into playing an MMORPG, they have a habit of, uh, disappearing. To make good on that I’m kicking us back into gear with a review of a new PS4 Indie title, Axiom Verge.