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Super Mario Maker


Some of my earliest memories gaming were sitting cross-legged on the floor with a Nintendo controller in hand as I played through the original Super Mario Bros game. Even from a young age I remember thinking of things I wanted to see in the level designs, or things I thought that could be better. I followed Mario through several more games, consoles, and eventually into 3D, but the interaction was always one sided: Nintendo would create the levels, and I would play them.

Nintendo’s latest title for the Wii U, Super Mario Maker, attempts to break away from this and give players the keys to create their own levels. I’ve spent quite a bit of time with the game over the last week and a half, and here are some of my impressions.

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